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![]() And I just read a forum that someone got disconnected and lost his character, thats a chance I am not willing to take.Īnd yes, I understand that is entirely optional, I am not complaining about the existence of this game mode, I am complaining that we don't have our old hardcore mode.īut personally I belive it would break the "game economy" since people would start playing hardcore with the only propose to farm stuff using a weaker character during the waves. Most of these games, their gameplay is focused on the permadeath thing, It is a good feature for some games, but I don't really think it is for DD. Sure, I'll have a regular character to beat everything and whatnot, get achievements and farm stuff and max out, but you can be damned well sure I'll be playing Hardcore mode more often than not. ![]() Personally, I find it incentive to play through the game more than once. Even with PvP as a feature as well, and not one person complains about those. Originally posted by Sauvagess:Funny thing is, there are very, very popular games that feature permadeath.MMOs even, with vastly superior worlds and whatnot as they're constantly being expanded on. NOTE: Sorry about my English, it is not my main language. (I don't know, anything for not losing everything.) *If die, gets a timer before being allowed to play hardcore on that character again (This would prevent people farming gear on some hardcore without completing it) *If die, lose all rewards obtained on THAT level (If you really want to punish who die on hardcore, make something softer than losing all the progress.) ![]() Here is some suggestions, I belive would be better than losing all your progress, I actually don't really like these, but I belive they would be acceptable for a hard gameplay: I'd say losing all your progress is ridiculous, specially when you play with a tower character, dying for a ninja's attack is pretty easy, or any mistake falling or dasing into lava, and I don't want to build stuff with my character and have to swap it to a disposable character, That wouldn't be fun, old hardcore survival waves was pretty good and challanging, now it seens that I'm not gonna play it. Microsoft doesn’t even mention it on, however, so it isn’t likely to support it anytime soon.So, this "die and lose all your progress" thing really annoys me, For me it destroyed the fun of something that were suppose to be "hard", I mean, If I am gonna play hardcore, I will only play when I am sure I can win, and If I am sure I can win, it won't be fun, Also, I am not taking chances of any bug or RL emergency makes me lose all my progress. For now, it seems Google is still not quite interested, for example (though it’s clearly aware of the project as it’s now included in one of its benchmarks). For this project to fully take off, though, asm.js would need to be supported by more browser vendors. While this is just one game for now, there has clearly been some momentum around asm.js and plugin-free gaming in general. Last year, Mozilla highlighted the first 3D game that used asm.js. #Dungeon defenders eternity review full“Quite frankly, the ability to load into a full Dungeon Defenders match a few seconds after logging into a URL will significantly attract more gamers to the Web.” “The Web is already a huge part of the ecosystem for casual games, and with Mozilla-pioneered asm.js technology, plugin-free Web gaming is available now,” Darrell Rodriquez, Trendy Entertainment’s CEO said in a statement today. Besides asm.js, the game will use web technologies like WebGL for 3D graphics and Web Audio for positional audio. Using asm.js, it will run at near-native speeds. The web version will feature the exact same visuals and gameplay as the native desktop version, Mozilla tells me. After that, you will be able to play the web-based game on. #Dungeon defenders eternity review androidTo get access to the web version, you will have to buy the desktop version on Steam or the Android version later today. #Dungeon defenders eternity review seriesThat first title is Trendy Entertainment‘s Dungeon Defenders Eternity, the latest in the company’s popular series of games that mixes the tower defense genre with RPG elements. Mozilla has been trying to work around this with asm.js, a subset of JavaScript that can run extremely fast in Firefox and today, the organization announced that the first commercial 3D game based on asm.js is about to launch. WebGL and other technologies changed that a bit in recent years, but because JavaScript isn’t exactly a speed freak, plugin-free gaming never quite took off. #Dungeon defenders eternity review installFor the longest time, web-based gaming meant that you had to install (often dubious) plugins to make games run smoothly in your browser. ![]()
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